Chapter 474: Legion of the 60th Floor 4
Han Se-ah slowly read Irene's quest window.
Naturally, with her broadcast on and camera focused.
"Grace was 3★ so her personal circumstances became a quest, Katie was 4★ so her family history became a quest, right? And Irene is 5★... This quest difficulty is no joke."
-So higher stars mean higher risks lol Then what about Teacher Roland's character quest?
-If a 5★ Saint Candidate has to fight the floor 60 Demon Army holy shit lololol Is the natural 6★ Paladin's quest like protecting the Empire and hunting Demon Lords?
-Probably opens around floor 90 since awakening won't happen after killing the Demon Lord?
-But if you use Berserk or whatever it evolves to 7★, does clearing the character quest make it permanent? That's scary af
-No way they'd let you go permanently berserk, probably get two modes? Tank mode and DPS mode, double the 7★ flavor lololol
Grace's character quest was about protecting her home village. The difficulty wasn't high - just beating up a few wandering orcs. The only annoying part was finding out the missing kid was hiding in a village corner, not the mountains.
Katie's character quest was a bit harder... but that was because we stubbornly pushed into unexplored territory without NPC help to finish quickly. If we'd moved with the northern frontier army, we probably would've found the ruined village more easily.3★ was easy, 4★ was harder. So 5★ being even harder was basic game leveling. That's why people were already worrying about my character quest, but anyway.
"Hmm, looks like Irene's still carrying the innkeeper lady's death in her heart."
Irene's quest condition was subjugating floor 60's boss monster. Thinking about it, each character quest had different rewards. Grace's was a penalty quest where failing meant leaving the party, while Katie's was an enhancement event giving exclusive equipment on success.
But looking at this quest window, Irene's quest was high risk, high return. She had to personally land the killing blow on floor 60's boss monster, but success meant another 6★ character for the party.
So I could understand Irene's quest content.
"She must have been holding onto it this whole time."
"Anyway, we should start heading... what is it, Roland?"
"Louis, Paul, Luke and the mid-low rank adventurers who followed them. And the lady they failed to save."
As an 11-year veteran adventurer, I was familiar with death.
Having not stuck with a fixed party for those 11 years, I'd met countless people.
Mercenaries who only traveled safe routes in central and eastern regions, cautious adventurers who wouldn't hunt anything stronger than orcs, adventurers closer to hunters who caught more beasts than monsters, wandering mercenaries crossing the continent from north to south...
And probably over 70% of them were dead by now.
That's how the adventuring world worked.
Last month's expert pathfinder archer from a temporary swamp party getting snatched by a wyvern while heading home for sabbatical, or a retired senior fighting a wandering monster alone in a rural village and meeting an ogre.
The routine of awkwardly receiving bad news when checking up on acquaintances. An adventurer's life - mourning lost companions with a drink before letting them fade to memory.
It was frustrating hearing how someone died somewhere after we'd parted ways following a quest cleared without a scratch thanks to Roland's cheat-like body... at least for the first 4-5 years.
Even a modern person fairly indifferent to others almost develop ed PTSD, barely hanging on thanks to that cheat body and the strong mentality that followed. Then how about Irene, raised in the temple living with love and goodness?
The kind innkeeper ladies who helped village orphans and struggling adventurers were killed by the Demon Lord. Acquaintances died challenging things beyond their ability to save them. Those who volunteered despite their fears and circumstances to help also died.
In games, tanks take damage first. In the world, kind-hearted people who act first are the first sacrificed fighting evil.
"I'm used to people dying. But Irene who cared for children at the temple can't be. No matter how she hides it, it must be eating away at her heart."
"That's... true."
Though that doesn't mean she'll turn evil, these idiots keep spouting nonsense.
※
No matter how well-received Irene's speech was, she couldn't keep talking forever. Naturally after the speech ended, we led those who pledged to join us northeast.Nôv(el)B\\jnn
Our party took the lead, followed by Charlotte's mages and the Ice Cross Knights guiding the ogre cages, with Imperial trainee commanders proudly marching behind and beside them waving crude banners.
Thanks to the massive iron cages holding sleeping ogres curled in terminator poses, the scene on Han Se-ah's camera looked more like a circus than a holy war.
"Sister, are you really okay?"
"I told you, I'm fine."
At the head of this strange procession, the women surrounding Irene kept chatting.
While Han Se-ah was mindlessly discussing ogre-nator sizes with viewers, she panicked when I subtly mentioned PTSD.
She had millions of global viewers. Not just Korean veterans who loved giving advice, but people who'd actually fought somewhere or pulled triggers - or pretended they had - came flooding in crying about protecting our Mom.
A kind and gentle blonde beauty traumatized by friends' deaths - what better situation to trigger men's protective instincts?
"Put her in mourning clothes instead of nun's habit, watching the back line while panting... Seems the AI hasn't learned to filter 'huff puff' yet. Our AI snipper needs to get used to dickhead malice and weird fetishes quickly."
-Sorry dickheads...Sorry dickheads...Sorry dickheads...Sorry dickheads...Sorry dickheads...
[Message deleted by moderator]
-Did you forget the mod learned 'dick' and 'pussy' first?
-But an elegant mourning Mom is really hot... ugh... hnnng...
-Wish they'd pick either baby talk or beast mode looking at Irene, doing both instantly makes them sons of bitches uwu
Thanks to this, today's chat was full of perverted baby-talkers crying "Mama" without any pretty girl simps or kid simps. Rather than half water half fish, it was half beast half pervert - calling them inhuman was most appropriate.
Looking around away from the chaotic chat, the huge cage cases stood out most.
They were roughly 6-meter square prison boxes, much smaller than the 10-meter berserk ogres, but since we weren't worried about ogre muscles and joints, we'd folded them into kneeling positions with heads down to fit.
Ten named-level monsters in total, rattling along in double-file cages on wagons - impossible not to stare.
"How is it, impressive right?"
"Very impressive. The Magic Tower's truly reliable."
Both Imperial trainee commanders high on holy power and veteran top adventurers gaped at the sight, making the mages puff up with pride.
Regardless of their pride though, the giant monster cages surrounded by blood-red banners made us look like apocalyptic barbarians returning from a food raid. If Irene hadn't been leading, we might have seemed like dark mages.
The shocking visuals were even starting to pull attention from the fanatics screaming JAJAMAMA.
"Hey everyone, these are 100 gold each. Though they'd probably sell for more cut open, anyway they cost 100 gold each."
-Not her 100 gold, Roland's 100 gold
-Acting like it's her money lololololol Didn't Teacher open his wallet?
-It's party funds so could be considered her money...?
-But when ogres go berserk don't they turn red with bulging veins? Does that affect their dick?
-Blood flowing to the whole body would make it deflate right? lol Then it's not a berserk ogre but ED ogre
A holy war dragging along naked giants - something seemed very wrong.
Well, with our bomber hero, a monster crusade wasn't so bad either.
What do you think?
Total Responses: 0