Beyond Chaos – A DiceRPG

Adam Sheet [1036]



Adam Sheet [1036]

Name: Adam

Race: Half Elf

Level: 8

XP: 25 500

STR: 20 (+5)[+8]

DEX: 12 (+1)

CON: 18 (+4[+7]

INT: 16 (+3)[+6]

WIS: 12 (+1)[+4]

CHA: 16 (+3)[+6]

SKILLS: Athletics, Perception, Arcane Lore, Investigation, Persuasion, Intimidation

TOOLS: Smithing, Alchemy, Enchanting

LANGUAGES: Aldish, Elvish, Dwarven, Drakken, Iyrspeech

WEAPONS: Simple, Martial

ARMOUR: Light, Medium, Heavy

INVENTORY:

Puthral plate, Hope, dwarven warhammer, Strong Shield, (2) handaxe, dagger, wizard’s die (spell focus), spellbook, obsidian holy symbol of Baktu, Fine Battleaxe

Blanket, backpack, bedroll, mess kit, waterskin, (50’) hemp rope, thick clothes, (2) clothes, (2) pouch, soap, brush, teethleaf, journal, quill, ink,

Steel Tag: 6

CURRENCY

PP: 1

GP: 100

SP: 10

CP: 10

Obsidian (20), Tiger Eye (10), Amber (5), Diamond (5)

FEATURES: Darkvision, Fey Blooded, Multicultured. Battlecaster, Slasher

MARTIAL FEATURES:

Martial Arts. Strikes = 1d6+str damage, +2 if no weapons or shields.

Tough Spirit. BA, heal 2d6+lvl, 1/SR

Onward Soar. Extra Action and BA, 1/SR

Bonus Proficiency. Extra language (Iyrspeech)

Warrior Spirit. BA, +5hp, advantage on all attacks for 1 round, 3/LR

Improved Criticals. Critical hits now apply on a 19 or 20.

Fighting Style: Defence. +1 DEF when wearing armour.

Fighting Style: Dueling. +2 damage when wielding a weapon in only one hand.

Elegance. +WIS Save (or INT/CHA Save). +WIS to Persuasion.

MAGICAL FEATURES:

Spellcasting, Spellbook, Arcane Recovery

Diviner. (1/2 price and time for Divination spells).

Omen. Roll 2xD20 to be used per day.

Divine Smite. 2D6 + 1D6 for each additional Mana.

Lay on Hands. (Healing 5x Level), Divine Health (Immune to Disease)

Blessing of Forgia. Once per LR, +1 to mundane weapon or armour.

Weapon Bond. Forge bond with a weapon. Connected to wielder on the same realm. BA to summon.

Artisan Blessing. Create items which have some metal up to 100gp.

Soul of the Forge. Resistance to fire damage. +1 to Def when wearing heavy armour.

Forge’s Magic. Gain access to the prepared Forge Priest spells.

Passive Enchanting. Enchant passively. 10+Modifier.

Multi Enchanting. Enchant as many weapons equal to your trained bonus.

Expert Diviner. Casting spells of Second Gate or higher returns back half Mana, rounded up.

TRICKS: Stabilise, Guidance, Flame Bolt, Tricks, Frostbite, Control Flames, Mould Earth, Shape Water

Forge Spells:

1: Identify, Searing Smite

2: Heat Metal, Magic Weapon

3: Elemental Weapon, Protection from Energy

4: Fabricate, Wall of Fire

Prepared (10): Goodberry, Shield, Spiritual Weapon, Sending, Adam’s Tower, Counterspell, Revivify, Fireball, Healing Word, Hex

1st Gate

Comprehend Languages, Healing Word, Hex, Identify, Shield, Summon Familiar, Cure Wounds, Sleep, Thunderwave, Bless, Chaos Bolt, Thunderous Smite, Wrathful Smite, Heroism, Alarm, Create or Destroy Water, Detect Magic, Detect Poison and Disease, Expeditious Retreat, Feather Fall, Goodberry, Hunter's Mark, Inflict Wounds

2nd Gate

Mirror Image, Suggestion, Blur, Spiritual Weapon, Find Steed

3rd Gate

Adam’s Tower, Revivify, Counterspell, Fireball, Fly, Tiny Ward, Sending

4th Gate

Divination, Dimension Door

COMBAT

Health: 112/112

DEF: 21/25

Mana: 25/25

Hope: +10, 2d6 + 9/10

Unarmed: +8, 1d6 + 5/7

LS/WH/BA: +8, 1d6 + 1d3 + 7/8

Dagger: +8, 1d3 + 7

Handaxe/Mace: +8, 1d6 + 7

Flame Bolt (120’). +6, 2d6 Fire

Frostbite (60’). DC14, 2d6 Cold



That's a lot of XP!


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